Video game director, writer, designer, producer, PlayStation Partner, and founder of Rare Castle.
Overview
Founded Rare Castle to develop high-fidelity, story-driven games using Unreal Engine. Lead vision, production, and publishing across the studio’s original IP.
Once supported by 6 remote volunteers; currently developing the vertical slice with a smaller core team and external collaborators.
Core Responsibilities
• Creative Direction: Story, design, real-time cinematics, visual identity
• Production Leadership: Task planning, documentation, QA reviewing
• Team & Collaboration: onboarding remote collaborators, task delegation
• Business Development: Funding applications, partnerships, operations
• Platform Relations: PlayStation Partner - console publishing workflow + communication
• Brand + Community: Website, dev updates, community engagement
Key Achievements
• Secured PlayStation Partner program approval
• Delivered first cinematic teaser & vertical slice environments
• Created complete game documentation ecosystem:
◦ Vision, design philosophy, core mechanics
◦ Narrative, worldbuilding, characters
◦ Pitch deck and vertical slice production strategy
• Designed signature mechanic: Ethereal soul-possession gameplay system prototype
• Established Rare Castle brand identity and multi-platform presence
• Grew remote team from solo to 6 collaborators
Recognized developer in the PlayStation ecosystem, building a vertical slice for an original cinematic game IP aimed at the PlayStation Hero Project. Working toward publishing on current PlayStation platforms with a focus on emotional storytelling, atmosphere, and innovative gameplay in Unreal Engine.
Highlights
• Accepted into PlayStation Partner Program (console publishing access)
• Preparing Hero Project submission targeting Q1 2026
• Developing proprietary IP with strong cinematic and narrative direction
• Managing compliance, platform standards, and pitch materials
Led Unreal Engine development for a national-scale interactive platform project. Built real-time visualizations, optimized technical performance, and collaborated closely with designers and engineers to deliver smooth, high-fidelity user experiences.
Highlights
• Key contributor to the Unreal Engine team behind a large-scale interactive map platform
• Developed and optimized shaders, lighting, and performance for web-connected environments
• Created polished real-time visuals and interactive user experiences for public-facing media
• Helped establish technical workflows and internal standards for Unreal production
Delivered high-fidelity real-time VR experiences using Unreal Engine for product promotion and architectural visualization. Worked across environment creation, look development, and real-time cinematic presentation for immersive interactive media.
Highlights
• Produced VR environments for interior architectural experiences
• Developed interactive VR demos and mini-games to promote brands & products
• Built 3D environments and lighting with optimized assets and materials
• Created real-time cinematics and visual polish for marketing content
• Supported cross-functional team workflows and Unreal Engine pipelines
Delivered real-time cinematics and visual storytelling for indie and commercial projects using Unreal Engine. Crafted high-quality shots, environments, and camera work to elevate promotional and product experiences.
Highlights
• Produced story-driven Unreal Engine sequences for marketing campaigns and media
• Designed atmospheric environments with modular assets, lighting, and VFX
• Collaborated with small teams, providing visual direction and engine integration
• Created optimized 3D assets for props and environments when needed
Focused on real-time cinematics and worldbuilding for mobile and PC projects.
Owned end-to-end 3D asset workflows and visual storytelling in Unreal Engine.
Highlights
• Led 3D game asset production pipeline
(modeling → UVs → textures → engine-ready optimization)
• Built interactive environments and levels
(landscapes, set dressing, lighting, shaders, VFX)
• Produced promotional trailers, teasers, and cinematic shots
• Contributed to faster iteration pipelines with modular workflows