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Mohamed Fawzy
Mohamed Fawzy
Game Director
Cairo, Egypt

Summary

Video game director, writer, designer, producer, PlayStation Partner, and founder of Rare Castle.

Skills

CompositingEnvironment Design3D Modeling3D VisualizationHard Surface ModelingLightingLow-poly ModelingParticle EffectsProp ModelingTexturingUV MappingCinematicsGame DesignGame DevelopmentArchitectural VisualizationLevel DesignShadersVideo EditingStorytellingProject ManagementWritingVFXUnreal EngineScreenwritingVideo Game ProductionPitchingMaterial DesignVideo ProductionBusiness DevelopmentStory WritingGame CinematicsUnreal Engine 5

Software proficiency

Photoshop
Photoshop
After Effects
After Effects
Fuse
Fuse
3ds Max
3ds Max
Unreal Engine
Unreal Engine
Octane Render
Octane Render
Blender
Blender
MetaHuman Creator
MetaHuman Creator

Reel

Productions

    • Video Game
      Off The Grid: Bad Dream
    • Year
      2028
    • Role
      Game Director
    • Company
      Rare Castle
    • Mobile Game
      ZEQUENSE
    • Year
      2018
    • Role
      Video production
    • Company
      AN Games Studio
    • Mobile Game
      ZIZO ADVENTURES
    • Year
      2017
    • Role
      3D Artist
    • Company
      AN Games Studio
    • Mobile Game
      The Challenge
    • Year
      2016
    • Role
      3D Artist
    • Company
      AN Games Studio

Experience

  • Founder & Game Director at Rare Castle
    Cairo, EG
    December 2018 - Present

    Overview

    Founded Rare Castle to develop high-fidelity, story-driven games using Unreal Engine. Lead vision, production, and publishing across the studio’s original IP.

    Once supported by 6 remote volunteers; currently developing the vertical slice with a smaller core team and external collaborators.

    Core Responsibilities

    • Creative Direction: Story, design, real-time cinematics, visual identity

    • Production Leadership: Task planning, documentation, QA reviewing

    • Team & Collaboration: onboarding remote collaborators, task delegation

    • Business Development: Funding applications, partnerships, operations

    • Platform Relations: PlayStation Partner - console publishing workflow + communication

    • Brand + Community: Website, dev updates, community engagement

    Key Achievements

    • Secured PlayStation Partner program approval

    • Delivered first cinematic teaser & vertical slice environments

    • Created complete game documentation ecosystem:

    ◦ Vision, design philosophy, core mechanics

    ◦ Narrative, worldbuilding, characters

    ◦ Pitch deck and vertical slice production strategy

    • Designed signature mechanic: Ethereal soul-possession gameplay system prototype

    • Established Rare Castle brand identity and multi-platform presence

    • Grew remote team from solo to 6 collaborators

  • PlayStation Partner at Sony Interactive Entertainment
    San Mateo, California, US
    March 2025 - Present

    Recognized developer in the PlayStation ecosystem, building a vertical slice for an original cinematic game IP aimed at the PlayStation Hero Project. Working toward publishing on current PlayStation platforms with a focus on emotional storytelling, atmosphere, and innovative gameplay in Unreal Engine.

    Highlights

    • Accepted into PlayStation Partner Program (console publishing access)

    • Preparing Hero Project submission targeting Q1 2026

    • Developing proprietary IP with strong cinematic and narrative direction

    • Managing compliance, platform standards, and pitch materials

  • Lead Unreal Engine Artist at Animatics Design Solution
    Cairo, EG
    May 2021 - August 2022

    Led Unreal Engine development for a national-scale interactive platform project. Built real-time visualizations, optimized technical performance, and collaborated closely with designers and engineers to deliver smooth, high-fidelity user experiences.

    Highlights

    • Key contributor to the Unreal Engine team behind a large-scale interactive map platform

    • Developed and optimized shaders, lighting, and performance for web-connected environments

    • Created polished real-time visuals and interactive user experiences for public-facing media

    • Helped establish technical workflows and internal standards for Unreal production

  • Lead Technical Artist at 5dVR
    Cairo, EG
    May 2020 - April 2021

    Delivered high-fidelity real-time VR experiences using Unreal Engine for product promotion and architectural visualization. Worked across environment creation, look development, and real-time cinematic presentation for immersive interactive media.

    Highlights

    • Produced VR environments for interior architectural experiences

    • Developed interactive VR demos and mini-games to promote brands & products

    • Built 3D environments and lighting with optimized assets and materials

    • Created real-time cinematics and visual polish for marketing content

    • Supported cross-functional team workflows and Unreal Engine pipelines

  • Cinematic Artist - Unreal Engine at Freelance
    cairo, EG
    September 2019 - May 2020

    Delivered real-time cinematics and visual storytelling for indie and commercial projects using Unreal Engine. Crafted high-quality shots, environments, and camera work to elevate promotional and product experiences.

    Highlights

    • Produced story-driven Unreal Engine sequences for marketing campaigns and media

    • Designed atmospheric environments with modular assets, lighting, and VFX

    • Collaborated with small teams, providing visual direction and engine integration

    • Created optimized 3D assets for props and environments when needed

  • 3D Game Artist (Cinematics & Environments) at AN Games Studio
    Cairo, EG
    February 2015 - September 2018

    Focused on real-time cinematics and worldbuilding for mobile and PC projects.

    Owned end-to-end 3D asset workflows and visual storytelling in Unreal Engine.

    Highlights

    • Led 3D game asset production pipeline

    (modeling → UVs → textures → engine-ready optimization)

    • Built interactive environments and levels

    (landscapes, set dressing, lighting, shaders, VFX)

    • Produced promotional trailers, teasers, and cinematic shots

    • Contributed to faster iteration pipelines with modular workflows